| [K:15] Polycrates System; The Crossroads of Conflict | |
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| Tweet Topic Started: Jan 27 2018, 09:25 AM (287 Views) | |
| Rookzilla | Jan 27 2018, 09:25 AM Post #1 |
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![]() Polycrates is a large M4 V Red Dwarf star. Polycrates boasts 4 habitable words inside its abnormally large goldilocks zone. Polycrates I – Miletos Miletos is a large cold world on the outer edges of the habitable zone. Near the equator of the planet snow covered steppe and tundra occurs where most of the planetary life is. The surface is covered with fur covered beasts not too far thrown from the rams and bears of earth. The planet is rich with iron and one would not have to drill far by modern standards to reach it. Northern Miletos has rich production centres, now long retired but easily pressed back into use. Southern Miletos has an operational space launching facility, and as such can accommodate the porting of soldiers to other space launching docks. Western Miletos is known as the Auroran Fields. These large stretches of grassland are pocked with volcanoes and provide extremely fertile soul, the alien flora that grows here has an intense resistance to the cold and its colour attracts much wildlife. It is a Garden of Eden on a planet otherwise saturated with greys and whites. Eastern Miletos is home to many of the scientific testing grounds on the planet. Polycrates II – Argos Argos, named after the famous Greek Naval city, Argos has the systems primarily anomaly. The planet is located in the middle of the stellar alignment, and navigating a course to it directly is indeed difficult due to the silicate nebula’s that interweave the system. Northern and Southern Argos therefore have both cities and extensive orbital complimentary facilities. The large island of central Argos is home to a giant crater created by a long-crashed Alarei Dreadnought; the last one of known space. As such, Argos is guarded heavily by the elite of the Blackshark Mercenaries. Polycrates III – Samos Samos is the land of the scarred deserts. It is the closest in the habitable zone to the Polycratic star. Its superheated equator cools on the planets dark side creating extremely fierce winds that could strip a starship in minutes. From its northern and southern poles, it is possible to live with plentiful supplies in a tropical climate. Great lakes span the two top poles and the poles themselves are guarded by field snow-capped mountains. North-Western Samos is home to a functioning space projection port, its close proximity to the desert made it a keen military “drydock” and as such the Polycratic Shipyards hover over the province. Below them are large fortified silos, operated by the Polycratic settlers. North-Western Samos has the fortified factory capability to resist a siege on the province from space, but it is entirely weak to a ground assault. Many of the Polycratic warlords have attempted to base themselves here only to fail to realise that it is only a trinket in a keen commander’s arsenal. To the Northeast are the gaseous Myriad Swamplands of North-Eastern Samos. These underground build-ups of gas yield rich natural gas outputs and are a strong systemic contender for a supply monopoly. South-Western Samos is home to rich agricultural grounds, its jungles are rich with beasts that yield juicy delicacies and its native human settlers are artists and cultured politicians, able to convince the other Polycratic settlers with ease Polycrates IV – Sardis Sardis is the provincial capital of Polycrates. Sardis is debated by scholars whether or not to have Gaia status. It is a world rich with life with a complimentary atmosphere for most creatures. Its mountains are rich with rare minerals and its seas are bountiful with food. It has many fossilized ruins around the planet; nothing that would yield substantial scientific gain. It is thought that these ruins are of a former species wiped off the planet, possibly connected to the crashed Alarei dreadnought of Argos. Western Sardis is one of the largest administrative zones in the system. As such, it has a huge population pool and the system capital on it – Helas. Fighters from Helas have been complimenting armies who try to conquest Polycrates for years. Northern Sardis contains the nebula-navigating port technology for the craft of Sardis, and can arrange quick jumps between Sardis’ ports and the ports of Argos, Miletos and Samos. Above Eastern Sardis a large hydroponics field lingers in low atmosphere, this “upstairs” factory utilises advanced human agricultural technology and can produce food that can be easily ported around the system quickly. Eastern Sardis has a large augmentation trade that is known to drop its prices to upgrade soldiers for independent research during conflict. Those who control these zones could see their cybernetic soldiers upgraded and maintained locally rather than having to strain themselves. Fortuna Fields Beyond its planetary boundaries is the large asteroid field, known as the Fortuna Fields. Fortuna is rich with Neodymium and the outstandingly rarely occurring Promethium, giving the asteroids an amazing turquoise glow and giving researchers new breakthroughs in rare elemtent based technology. Polycrates is swarmed in a large silicate nebula that can permanently damage ships without pre-locked co-ordinated routes. As such the ground based space stations are critical for aerial control of the planets. Each planetary province represents a corresponding area of space in the system. Each zone has a native population of humans that are eager to see an end to conflict, and will surely side with an external peacekeeping force.
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| MadMacs | Feb 23 2018, 07:10 AM Post #21 |
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Polycrates III - Samos Starport Orbit X1F Bridge[/b] Captain X was surprised to hear a Lojari voice coming through his comms. "Didn't know those space freaks would stoop this low." He mused for a few seconds considering his reply, he did not appreciate such an aggressive response from someone who could be wiped out in a fraction of a second. "I repeat, this is Captain X of the Acrimone-Class Stealth Destroyer X1F, state your name, rank and intent on this planet and I would suggest you follow those instructions before I personally target you in that comms room. X knew that should he drop another kinetic round into the comms room it would wipe out any possibility of leaving the nebula in one piece. Not unless by some miracle their own engineers could link a nav computer to the starport's databases and reverse engineer the coordinate algorithm to work with their own tech. "Tell the assault teams to load up in the transports. If these morons think they can stand up to us just because we're up here I want them to be taught a lesson they won't soon forget." It had been a long time since anyone had been that aggressive and disrespectful towards X, nearly a century in fact. He hadn't been known as X in those days though, when he was just a greenhorn on his first rotation in the Crypt's lower caverns he had been called Jalok, he had always stood out, even then for his size and strength. As he had progressed through the ranks of the army he had been approached by the one of his commanders and a naval officer who he would later come to know as the Admiral. His commander had basically talked him up at one of the full council meetings and the Magnus Elder had though it would be a good idea to transfer him to the Admirals new crew aboard the X1F(a) the prototype of his current heavy stealth destroyer X1F. He changed his name when he joined the crew, not by choice but because of his stature among the men, they called him X due to the large X shaped scar he received while on mission in a dead zone not far their home system, a coolant system failure had caused a medium sized explosion in one of the drive room compartments and the explosion had ripped a number of metal sheets from the surrounds, X had thrown himself in front of the engineers and the flying shards as they cleared the bulkhead door to protect them and had been severely injured in the process. |
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